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Longhorn Graphics

Longhorn Graphics のコンポーネント図が The Future of Windows' Graphics Technology (Extreme Tech) に掲載されている。Avalon は DirectX API ベースで書かれているのかと思っていたが、ちょっと違うらしい。

前出の MIL の最上位 API が WGF 1.0 かな? Direct3D 10 は WGF 2.0 らしい。1 つのバージョンの OS に 2 つのバージョンの API が初出ってのも珍しい。上の記事の 5 ページ目に WGF 2.0 のコンポーネント図が掲載されているが、Avalon も pixel shader は使えるような気がするので、ちょっとこの関係が分からないが、おそらくは WGF 2.0 はハイエンド グラフィックス向けでメインストリームではない気がする。

4 ページ目の図も含めて XP Avalon がどうなるのかがやっぱりよく分からない。Avalon と MIL あたりを DirectX 9 の上で動かしてしまう、ということか。WGF 1.0 あたりは DirectX をベースにしていそうだから可能なのかもしれないけど、考えるだけでも大変そう。


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